Bronkie the Bronchiasaurus: An Epistemological Review
I return after the holiday season with a confession: I’m not, strictly speaking, a game studies scholar. Rather, I’ve been dabbling and stumbling professionally in this particular academic arena for...
View ArticleFate of the World: An Epistemological Review
My work leads me to discover some very strange games. After Bronkie the Bronchiasaurus, I’d like to offer you another epistemological review of one such games. By epistemological, I mean that I won’t...
View ArticleDialogue Options: Where’s the Rhetoric?
Last year, Stephen Beirne pointed out the way dialogue in video games is treated as an obstacle—not a part of gameplay. Beirne’s right. But, I’m going to look at why Beirne’s right, particularly for...
View ArticleDayZ of Indifference: Fighting Against the Injustice Engine
I hadn’t meant to be talking about DayZ this week, but after reading Jason’s post, I just couldn’t resist. As with many of us, I’ve been familiar with the ArmA II mod for a while now. I found it...
View ArticleExtremism as a Narrative Device
Playing DayZ has allowed me to reflect on extremism a little bit. DayZ appears to be a game that fosters a plethora of extremes: one is either an extremist bad guy (I’ll kill everyone!), an extremist...
View ArticleA Vulnerable Retrospective: Desolation Games
Welcome to a Higher Level Gamer Critical Retrospective! Retrospectives can take many forms: some focus on a single franchise while others are more expansive. For these retrospectives, I’ll be taking...
View ArticleA Severed Prosthetic Memory by NBA 2K14
The discourse of representation, stereotypes, and racism surrounding video games is fraught, and quite frankly not at all progressive. During “black history month,” I took notice to the number of my...
View ArticleArguing for the Adoption of Persistent Time in Video Games: Part 2 Building a...
In the first of this two-part article, I outlined my thoughts on how persistent time can provide a new paradigm for permadeath in video games. In games like DayZ Standalone (Bohemia Interactive,...
View Article“We Just Want to Make Good Games.”
I’ve been writing a lot for I Search for Traps lately, but through my discussions of table-top RPGs I’ve come across an old question that I’ve encountered when I was studying the world of video games:...
View ArticleWhat I’m Playing Now: Combat Mission Red Thunder
In my ongoing effort to find a hybrid game uniting the best principles of table-top RPGs, wargames, and video games, I’ve been exploring the world of wargames a lot. Specifically, I’ve been following...
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